Escape Room Themes
ALL Room Themes and Designs sell for $ 2,000.00 each.
See membership page for discounts.
EXIT PROTOCOL Difficulty 8 out of 10
Designed for 8 – 10 players. Perfect for Corporate Team Building. Very detailed room design and some specialty props / electronic tricks.
A top level CIA field office has been compromised. The operative has been told to initiate the EXIT PROTOCOL. All attempts to reach him have failed. It’s imperative that the classified information at the location be retrieved and the office neutralized. Your task will be to secure the classified agent information and execute the evacuation procedure.
SECRETS OF THE PHAROH Difficulty 8 out of 10
Designed for teams of up to 10 players. Perfect for Corporate Team Building. Very detailed room design and some specialty props.
Your Archaeological team’s quest is to unlock the secrets of the Pharaoh’s Tomb. Other teams have attempted and vanished during their search. The Ancient Egyptians were known for their mystical ways, opulence, and power. Upon the death of a pharaoh the corpse was enclosed inside a sarcophagus, with provisions for the afterlife. Work together with your team to find the tomb and escape.
TONY’S BISTRO Difficulty 6 out of 10
For teams of up to 10 players: Easy room design with specialty props. Can be adjusted easily to specific locations. Gives the feel of an old-time Italian Restaurant and anterooms.
Notorious Hit Man Rocco Calzone was supposed to get his payoff at Tony’s. When he got there he found an ambush waiting, and the Feds got the best of him. Somebody spilled the beans on Tony and they know the Half Million is still in the restaurant. They’ll be coming back for it soon. Don’t be there when they arrive.
PAWNSHOP Difficulty 5 out of 10
Easy room and prop design as room is filled with everyday items. Many specialty props can be implemented to make this design as difficult and fun as you want. Great Starter Room.
Billy thought his luck had changed when he found an expensive laptop in the backseat of a cab. He took it to the local pawnshop and was out celebrating when the real owner came calling. Seems like there was 2 million in stolen diamonds hidden inside. Now Billy has one hour to get it back….. Or Else!
THE TAROT CARD MYSTERY Difficulty 6 out of 10
Ideal for teams of 6 to 8 players. Great scenic design and lighting options. Specialty props. Easy Construction
Sue went to the police after an 80 year old Gypsy woman told her what happened to her missing daughter, but when detectives got there she was nowhere to be found. Someone paid her a visit first to be sure she wasn’t talking. The keys to finding him lie within the mysterious old woman’s storefront shop.
IMMUNITY QUEST Difficulty 5 out of 10
Ideal for teams of 6 to 8 players. Great scenic design and easy construction
You and your tribe have been placed on a deserted island and must work as a team to solve puzzles and riddles in search of the immunity idols. As your team finds the idols, you’re one step closer to the ultimate challenge… gaining IMMUNITY and being safe at tribal counsel. But beware, not all things are as they seem on the island. Friend can become foes.. Who do you trust? Gain Immunity before times up.
THE LOFT Difficulty 7 out of 10
Ideal for teams of 6 to 8 players. Everyday items to decorate the room. Fast build for new owners. Easy Construction
Fire has broken out in a Luxury High rise. All electronic door locks have failed. You must find a way to get out before the entire unit is engulfed in flames. Can you handle the heat?
INFECTION Difficulty 8 out of 10
For teams of 4-8 players: Lab room design with specialty lab props. Can be adjusted easily to your specific locations. Easy Construction
A routine day at the research lab has gone bad. The release of a deadly virus has caused the facility to be locked down. Exposure for more than one hour will cause irreversible brain damage if it can’t be contained.
SHAFT 13 Difficulty 7 out of 10
Ideal for teams of 6 to 10 players. Great scenic design. Players most work together / great team building. Medium Construction
Something’s gone terribly wrong for the workers of Shaft 13. A deadly cave in has them separated and running out of air. They must work together to access the rescue team. If they fail, they will not see the surface again.
TIME WARP Difficulty 8 out of 10
For teams of 6-10 players: Three period specific areas with everyday items. Specialty props used in each for Gen 2-3 feel. Medium Construction
Your team is on a journey to learn more about an award winning icon, when you stumbled on a time travel portal and landed in a 1960s jazz club. Navigate the road back to the present time after a wild detour through the 1980s. Can you team of time travelers solve the clues and puzzles to return to modern day.
THE CABIN Difficulty 7 out of 10
Ideal for teams of 6 to 8 players. Everyday items to decorate the room with cabin feel. Many prop options. Easy Construction
Your wilderness vacation has turned bad. Something’s just not right at the Cabin, and soon you find you might not be alone. Finding a way to get help is your only way of survival.
THAT 70’s ROOM Difficulty 6 out of 10
Ideal for teams of 6 to 8 players. Old or vintage veryday items to decorate the room with 1970 feel. Many prop options and easy prop building. Easy Construction
You and your friends scored some backstage passes to an amazing summer concert. There is only one small problem, you cant find them now. Last nights party left your minds a little foggy. The tour bus leaves in a hour, so retrace your steps or miss the show.
DOORS Difficulty 7 out of 10
Ideal for teams of 6 to 10 players. This design requires decent space with ability to have multiple passage ways that meet together. Many easy to build props and use of keypads / etc. Medium Construction
Begin a journey where the key is your mind. Behind each door there are mysteries to find. This is much more than an open and shut affair. After you enter, you have an hour to reappear.
SURGE Difficulty 8 out of 10
Ideal for teams of 6 to 8 players. This room starts in an apartment, so many everytday items can be found for the decor. Props and bomb complete design, as well as some computer software needed for final game pay questions to disengage the EMP. Easy to Medium Construction
Earlier today, the FBI has detained a former civilian consultant at a United States Air Force Research Lab, for involvement in the alleged plot to activate an Electromagnetic Pulse device over the center of the US. Your team from the Department of Homeland Security EMP Task Force has been dispatched to gather evidence at the suspects apartment related to this conspiracy. An EMP would cripple the US electrical grid and disable all electronic devices leading to chaos and societal collapse. Agents should proceed with extreme caution during this mission.
STAGE CALL Difficulty 5 out of 10
Ideal for teams of 6 to 8 players. This room is located in a dressing room of the star, and can have break out areas into her wardrobe space. Simple props used in this design and easy to build yourself. Easy Construction
Everyone on the set is waiting, but the star of the show is nowhere to be found. When she’s not in her dressing room, the PLOT thickens. The studio is going to need your help.
WIZARD ACADEMY Difficulty 8 out of 10
Ideal for teams of 6 to 10 players. This room has many specialty items / props to pull off the overall degin and feel for the wizard’s study. Medium props used and not for a beginner to build. Room has breakout space, so will not work in small layout deign. Medium Construction
Unlock the secrets and gain your diploma to become a skilled wizard. Use your learned powers to master magic and electrify the plasma ball to graduate from the wizard academy.
Contact us
Corporate Office
100 Genesee St. Suite 109
Auburn, NY 13021
Call Us
(800) 720-1631